Endings And Beginnings
I've mentioned before how hard it is for me to deal with denouement, and the last mission of the CoP expansion is no exception. I realize there are crossovers and additional options in the whole thing... like killing Bahemut after doing the Divine Might. But I really do not believe I will ever do those things. Looking back, I can
't help but wonder at how I actually got this far in the first place. I remember having to go back and do Ouryu again because we didn't have enough black mages to do it right, and thinking.. this will take forever.
And the time we took on the three Mithran Sin Hunters... oy vey... thought we would never beat that one. We've all died so much that we no longer have a good buffer. But it was worth it.
But thanks to excellent leadership on Windaria's part, and
pure skill on the group's part, and just plain blind luck in some cases... we now have a chance to anguish over which ring we get or not get. I think there is a lot to be said about the group as a whole made the whole thing possible, but I can't help but think that we succeeded because we had the right people at the right time. I then think about the times that I really goofed. Like at the end, when we needed me to do a suicide pull in this "Guantlet." The trap was similar to the room full of swinging axes, but instead, there are four magic pots that only agro you if and only if they see you. And they are all spinning. The first person to make it across would stand at the door and let people out, while the one with the most defense... me... would stand there and be pulverized. Unfortunatly for the others, I ended up standing much too
close to the others, and immediately after I died...they saw them. And they died. Gavult. But they forgave me much like when I showed up for the last fight before sea as a PLD/WHM. I really can't say enough good things about that.Well, my next stop will probably be to level a new job, or to play around with a new option. Maybe a few rounds of meriting to cap it off.


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